Moves the target from its current position to the specified position over time in 3D space. More...
#import <OALAudioActions.h>
Instance Methods | |
(id) | - initWithDuration:position: |
Initialize an action. More... | |
(id) | - initWithUnitsPerSecond:position: |
Initialize an action. More... | |
Instance Methods inherited from OALAction | |
(id) | - initWithDuration: |
Initialize an action. More... | |
(void) | - runWithTarget: |
Run this action on a target. More... | |
(void) | - prepareWithTarget: |
Called by runWithTraget to do any final preparations before running. More... | |
(void) | - startAction |
Called by runWithTarget to start the action running. More... | |
(void) | - updateCompletion: |
Called by OALActionManager to update this action's progress. More... | |
(void) | - stopAction |
Stop this action. More... | |
Class Methods | |
(id) | + actionWithDuration:position: |
Create a new action. More... | |
(id) | + actionWithUnitsPerSecond:position: |
Create a new action. More... | |
Protected Attributes | |
ALPoint | startPoint |
The point this move is starting at. More... | |
ALPoint | delta |
The distance being moved. More... | |
Protected Attributes inherited from OALAction | |
bool | runningInManager_ |
If TRUE, this action is running via OALActionManager. More... | |
Properties | |
ALPoint | position |
The position to move the target to. More... | |
float | unitsPerSecond |
The speed at which to move the target. More... | |
Properties inherited from OALAction | |
id | target |
The target to perform the action on. More... | |
float | duration |
The duration of the action, in seconds. More... | |
float | elapsed |
The amount of time that has elapsed for this action, in seconds. More... | |
bool | running |
If true, the action is currently running. More... | |
Moves the target from its current position to the specified position over time in 3D space.
+ (id) actionWithDuration: | (float) | duration | |
position: | (ALPoint) | position | |
Create a new action.
duration | The duration of the move. |
position | The position to move to. |
+ (id) actionWithUnitsPerSecond: | (float) | unitsPerSecond | |
position: | (ALPoint) | position | |
Create a new action.
unitsPerSecond | The rate of movement. |
position | The position to move to. |
- (id) initWithDuration: | (float) | duration | |
position: | (ALPoint) | position | |
Initialize an action.
duration | The duration of the move. |
position | The position to move to. |
- (id) initWithUnitsPerSecond: | (float) | unitsPerSecond | |
position: | (ALPoint) | position | |
Initialize an action.
unitsPerSecond | The rate of movement. |
position | The position to move to. |
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protected |
The distance being moved.
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protected |
The point this move is starting at.
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readwritenonatomicassign |
The position to move the target to.
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readwritenonatomicassign |
The speed at which to move the target.
If this is 0, the target will be moved at the speed determined by duration.